Tag: Y/A Steampunk

  • STONE: Rhone and Stone Series, Book One by Strider S.R. Klusman – Y/A Steampunk, Science Fiction First Contact, Y/A Western

     

    Award-winning author, Strider S. R. Klusman’s Stone: Rhone and Stone Series, Book One is set in the high desert outside of the dusty town of Skragmoore.

    With all the trappings of a western, he draws us into the Badlands and takes us on a merry and hair rising journey through lake strewn caves and the dusty little town of Skragmoore. This YA adventure will have readers riveted in place to find out what happens next.

    Rhone has survived alone in the wilderness since his mother’s death, but he has learned to thrive and spends more and more time out of doors under the open sky than at home in his old, dilapidated house. So, when he hears a voice, and no one else is there, he is confused to say the least. Where is the voice coming from and why won’t it shut up?

    Rhone has been carrying the stone in his pouch for several years.

    The most beautiful stone he’s ever seen, it is his prized possession and now it’s talking? Yet, somehow he is calmed by the voice and develops a sense of well being as it speaks. Soon Rhone is talking back and finds the stone’s intelligent conversation philosophical and instructive. His new friend educates him about how a lump of mineral can communicate with a human and where it came from.

    As part of a meteor that struck earth in the distant past, Stone’s story unfolds with the skill wielded only by Klusman’s master storytelling. Stone’s mission is to find more of his kind, the “We,” and Rhone pledges his services to help and his undying friendship.

    Meanwhile in the dusty town of Skragmoore, we meet Commissioner Dodge.

    A heavy-handed boss who drives his men with a clenched fist ready to strike. Dodge is planning his escape from the dying town, and when news reaches him of a beautiful stone that flashes blinding light, he knows it must be an artifact, and his dream of escape grows closer than he imagined. Thus begins the misadventure, and Rhone soon loses stone to Dodge’s men.

    Rhone will never give up on Stone, though.

    The bond they forged in the short time they were together is too strong for him to ignore, and Rhone won’t let his friend suffer at the hands of Dodge, who only wants to use Stone for his own gain. Rhone understands fully the Dodge will treat Stone as an object, not the sensitive, sentient being he is. Rhone uses the lessons that Stone instilled in him to memorize a route out of the maze of the badlands and rescue Stone.

    The Counsel has Dodge on their radar as a person of interest for poorly overseeing his commission, and they have also been informed of Stone. Agents Aundrea and Bran arrive in the Badlands in search of this stone and the boy who found it.

    Klusman’s fast-paced novel keeps readers turning pages to learn the fate of Rhone and Stone.

    Rhone becomes the unlikely hero who will do anything to help his friend and unwittingly exposes Dodge whose ruthless and cold-hearted nature lose him any friend he ever had. Part fantasy, part western, part YA, part adventure/thriller, Klusman’s novel melds genres seamlessly to give us a riveting and rollicking story of friendship, trust, and adventure. This five-star read will keep readers entertained and wanting more! And they are in luck because Book II in the Rhone and Stone series carries on the adventure.

     

    5 Stars! Best Book Chanticleer Book Reviews

  • ISLE of DRAGONS by L. A. Thompson – Steampunk Sci-fi, Y/A Sword and Sorcery Fantasy, Fantasy Anthologies and Short Stories

    ISLE of DRAGONS by L. A. Thompson – Steampunk Sci-fi, Y/A Sword and Sorcery Fantasy, Fantasy Anthologies and Short Stories

    Jade of House Sol has the chance to save her father from the Isle of Dragons, but land, sea, and the guards of her homeland stand between them. Will, her new friends, prove loyal and capable enough to see her journey through, and what will they find on the elusive island?

    Carison Sol, betrayed by his fellow nobles, disappears across the sea in the dark of night. Meanwhile, Jade flees the guards chasing her, the leader whom is Kaylen, a former friend. Just as her pursuers close in, a young witch named Miria saves her and offers shelter, but Jade can’t stay still long. Though she doesn’t know much about the Isle of Dragons, Miria and her brother Dan must find their parents, and they offer to join Jade in her quest. Together, the three of them find a dragon who can take them to the magical island. Their journey is full of friends and enemies – and situations that test their mettle and their connection to one another.

    Isle of Dragons starts off running, with a tense scene of Jade evading the guards who want to drag her back to the capital. From there, scenes after scenes flow quickly into one another, leading the characters to new and exciting challenges. As they run and struggle, Jade and her companions gradually uncover a dangerous conspiracy that’s shifting the very forces of their world out of balance. They rarely have a chance to rest, constantly on the chase, which relaxes only long enough to prepare the next rising tension point.

    Author L. A. Thompson develops her coming-of-age young adult novel with characters that will resonate with today’s audience.

    Her characters showcase their personalities and the dynamics they’ll share with those around them, which makes the cast unique and compelling. The journey develops and expands with charming, friendly people who bring Isle of Dragons’ world to life, alongside the callous villains. Kaylen, the hunt’s leader, makes for a villain both relentless, and in her uncertainties, sympathetic. She becomes a strong foil for Jade as the story continues, drawing on their shared past.

    Jade’s heart is bare in the prose, showing the strength of her desire to save Carison, as well as her fear of being a burden on her friends, of putting them in danger with her very presence. The relationships and conflicts between Jade, Miria, and Dan remain at the heart of the story, even as Jade and Miria’s determination borders on obsession and threatens to destroy them.

    Thompson sets scenes with efficiency and care, with landscapes of fully realized Steampunk, full of color, heat, cold, and history.

    The sense of mystery and adventure is vital as the heroes find something new to learn about every place they visit. Their travels begin with fantastic descriptions of fighting, riding, and befriending dragons. They master impressive feats of magic and the mechanical vehicles which roam the land, driven by Jade, Dan, and their pursuing guards. Their flight through these extraordinary settings becomes grander and more complex with every close escape, action scenes growing more intense to match the stakes they hold.

    To finish her journey, Jade must learn the importance of not facing the world alone but embracing the community and kindness to save the lost and frightened. She finds that good people are struggling under their corrupt, power-hungry leaders and that the only way to go on is to accept help and offer it to those she meets. Kaylen’s villainy is thrown into stark reality by the unjust law she serves and the cruelty that those above her inflict. Betrayal offers intoxicating power; will Jade resist it and keep her loyalty to those who care for her, or will her old world of scheming nobles drag her back into their fold?

    Isle of Dragons is an excellent fit for fans of fantasy and adventure, and those who love to see creative Steampunk mechanical devices, magical fights, and well-developed characters whose story is worthy of reading the next book in the series.

     

     

     

     

     

  • The VITRUVIAN HEIR by L.S. Kilroy – Y/A Steampunk, Fantasy

    The VITRUVIAN HEIR by L.S. Kilroy – Y/A Steampunk, Fantasy

    It is the 23rd century. Eighteen-year-old Lorelei (Lore) Fetherston lives in Vitruvia. This area, once known as the United States, is under a monarchist regime that dictates Victorian and Edwardian principles, including the subordination of women on various levels. One issue that greatly affects Lore, is the custom of parents to arrange their children’s nuptials. Lore is earmarked to marry Gideon, a man she does not love, in three weeks time. If she were to have her way, she’d marry Fallon, a man her parents have dismissed. Added to this, Lore’s talent for writing is summarily squelched under the iron hammer of Vitruvian’s laws against freedom of speech.

    While trying to figure out how to escape her upcoming marriage, Lore becomes the recipient of her grandmother’s tiny music box that contains information on Artemis Klepes. Meeting with the supposed crazed scientist, Lore receives from him a journal, which transforms into a suitcase filled with her grandmother’s controversial book collection. Although the banned literature is nothing less than eye-opening, it doesn’t change her current situation. Lore still must find a way to escape her arranged marriage.

    Kilroy’s futuristic realm, replete with a repressive quasi-Orwellian setting, is riddled with everything sinister. Among her mix of developed and elusive characters and creatures (i.e., yoctos, minuscule beasts; galateans, humanoids), Kilroy keeps readers wondering who can be trusted.

    While punctuating her narrative with cruel and brutal scenes, Kilroy weaves in Lore’s gift for story writing. Amid oppressive situations, Lore collects the personal accounts of repressed women—stories she hopes one day will be made known to the world. It is in the shaping of this heroine as a lover of humankind that makes Lore such a unique and appealing character.

    A natural storyteller, Kilroy engages her audience on a deeper reading level from the get-go through inferencing. This powerful tool enables readers the opportunity to create the necessary puzzle pieces that will aid in completing the plot.

    Balancing familiar with unexpected description and a smooth narrative voice, this is a Y/A classic in the making and has the power to develop a loyal readership.